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Guide: [Character] Jin Seipatsu

by Sascha » 2018-05-02 17:31:18
Jin Seipatsu

"Jin Seipatsu is a boy who uses his fervor for justice as a medium for his power. He helps people at his own expense and does not allow evil to prevail at all costs. Jin Seipatsu uses knuckles as weapons.
As an ally of justice, he is able to quickly annihilate enemies with impending speed and power, can also attract his enemies to attack him, gives opportunity for his allies to concentrate their strike.

Jin is a character that can go on the offensive whilst staying defensive. He can be compared to as a Spartan ; someone who can both the shroud of unpenetradable darkness and also be the spear of light who can pierce through the shroud of darkness. He is more of an unique character as his defensive capabilities is what allows him to be on the offense. Whilst he is not as agressive as Lily Bloomerchen , and whilst he is not as much of a support character much like Stella Unibell , he can definitely cover both fields with ease.


  • Has highest base HP among all characters.

  • Has taunt and can give nearby allies invulnerability.

  • Has highest AOE among all characters.


  • His non-ultimate nuke skills needs to be charged, leaves you vulnerable.

  • His Burst damage hard to be utilized without bothering other allies' burst damage.

Skill Build

Lv.55 Skill Build with 25 spare points

Lv.40 Skill Build with 11 spare points

Skills in Detail

Puño de honor
MAX + any extension MAX
Very powerful skill for it’s cheap SG cost if the entire combo connects. When strengthened through counterattack, it’s damage increase 2x, cost no SG and will restore SG on hit. I suggest choosing
Derribo 3
to gain maximum damage.

Optional. Use this if you need more Stamina. Any level is fine.

Don't level it. It's not worth it. Go for

MAX, Extension optional.
The most important skill to properly utilise in order to maximise Jin’s damage output. Being able to recognise enemy patterns and behaviours is the key to being able to counter consistently. Like Stella’s Soul Scream and Erwin’s Hide and Seek, this skill can be used to cancel other actions instead of dash canceling which allows more flexible use and timings when you’re already on the offensive. Upon a successful counter you are invulnerable for until around the counter animation ends which gives you some leeway to properly use your strengthened skills. If you’re playing far away from Japan, counter timing is less lenient so you’ll have to time the counter a little earlier. If you happen to mistime a counter or predicted wrong, either just dodge cancel it or go into the right click follow up for some damage. Be aware that if you counter attacks that inflict debuffs, the debuff will still be inflicted to you, so not a good idea to try counter something that inflicts paralysis or stun unless you are invulnerable by fusion armor or some other means. I must also add that the number of things that can be counterattacked is a lot, with it even working against the Primal’s breaths (not the ones during the phase changes). Just don’t counter grabs, or you’ll just get chucked.

[Extension]: Stun is very superfluous as Jin already has access to a stun via his RMB or some of his other skills. Also it being only effective against mobs already limits it’s usefulness (maybe when PVP hits?). SA destruction has more applications than stun as you more likely to counterattack elite mobs and boss enemies rather than small mobs. Makes the reward for counterattacking somewhat more ok-ish. Just be sure you’re at a close enough distance for the counter.

Oleada qi
Keep at Level 1
You pull enemies or orbs from Icon of Plástica grande 1117 Plástica grande towards you. Might come in handy but it's not worth to go beyond level 1. You can ignore the [Extension] too.

Level 0
Oleada qi
, pulls enemies. Damage output: Weak. The [Extension] does Damage-Over-Time, but it's too weak. ignore it.

Explosión qi
MAX + any Extension Max
A simple powerful punch that can be charged. If strengthened, the skill will skip the charge and instantly perform the max charge attack. Doesn’t have good SA break value though.

Tiro qi
Level 0
Jin needs to be in close range to the enemies and the skill is slow. Don't bother skilling it.

Golpe cuádruple
A really good damage and ranged skill especially on enemies whose hit box is big enough for all projectiles to connect. Also very good for SA breaking. Skill gets even more powerful with strengthening, getting a 2x damage increase.

Oportunidad 3
An overall damage increase.

Esfera cometa
Charge up a spirit bomb in the air for massive damage and SA break. AOE is also massive at full charge and will likely clear out all mobs.

The projectile now does very low damage and inflicts a defense debuff on the way down leading into more damage if you immediately follow up with other skills.

Armadura fusión
Although the defense boost is negligible much like
Oleada qi
, the invulnerability effect is amazing and lets you and your teammates play more aggressively. Although they get 3 seconds while you getting a whopping 7 seconds cuz Jin is selfish. 7 seconds gives you more than enough time to do your most powerful skills that would otherwise have you vulnerable (
Puño colérico

Puño colérico
Name says it all. Just punch the ever loving crap out of them. Keep in mind you cannot dash/counterattack cancel this skill so the only ways to get out of this skill is to do the finisher early with right click, cancel it with erosion, or just unstuck. Fusion armor and this work really well together. Another thing kind of noteworthy is that each swing can only hit a maximum of 5 enemies.

Jin’s ultimate. Depending on the size on the enemy you’re using this on, you may want to position yourself correctly to get the most hits. I recommend standing diagonally from the thing you’re using it on. On much bigger mobs, however, just move in into their hitboxes as close as possible.

feel free to change this guide and add comments ;)

Credits partly to Reverb
Last Edited on 2020-08-10 10:29:32.


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